AI Insights · Timothy · July 2021
Top 5 io Games in Saudi Arabia - Q2 2021 Performance
In Q2 2021, the top 5 io games in Saudi Arabia saw varied performance in weekly downloads, revenue, and active users. Detailed insights reveal trends for Agar.io, Blob io, Snake.io, Nebulous.io, and Ancient Battle.
In Q2 2021, the top 5 io games in Saudi Arabia demonstrated diverse performance metrics across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provide a comprehensive overview of the trends for Agar.io, Blob io - Throw & split cells, Snake.io - Fun Online Snake, Nebulous.io, and Ancient Battle.
Agar.io from Miniclip.com experienced a fluctuating trend in weekly revenue, peaking at approximately $8K at the end of March and gradually declining to around $2.8K by the end of June. Weekly downloads started strong at around 9K but saw a consistent decline, ending the quarter at roughly 3.2K. The app maintained a relatively stable number of weekly active users, hovering around 28K by the end of the quarter.
Blob io - Throw & split cells by Mikhail Prysiazhniy showed modest revenue figures with a gradual increase, peaking at $263 in mid-May and ending the quarter with $256. Weekly downloads peaked at around 1.5K in early May and saw a decline to approximately 568 by the end of June. Weekly active users showed a slight increase, reaching around 4.9K in mid-June before stabilizing.
Snake.io - Fun Online Snake from Kooapps demonstrated strong performance with weekly downloads peaking at over 67K in early June. Revenue remained relatively stable, with minor fluctuations, peaking at $260 in mid-April and concluding the quarter at $247. The app sustained a high number of weekly active users, ending the quarter with over 565K.
Nebulous.io by Simplicial Software, LLC showed relatively low revenue figures, peaking at $491 in early May and gradually decreasing to around $116 by the end of June. Weekly downloads remained steady, averaging around 1.7K at the start and slightly dropping to 1.4K by the end of the quarter. Weekly active users saw a slight decline, starting at around 5.1K and ending at approximately 4.2K.
Ancient Battle from Lion Studios had modest performance metrics, with revenue peaking at $395 at the end of March and decreasing to $247 by the end of June. Weekly downloads were relatively low, starting at 704 and dropping to 243. The number of weekly active users showed a consistent decline, starting at around 2.1K and ending at approximately 951.
For more detailed insights and analysis, visit Sensor Tower.